Gta 4 map
Rockstar Games - All of the models and - Extremely helpful advice and information (all of these are just maybes for now, no promises) Animated background objects (planes, etc.).AI support (if I can figure out how it works).The other boroughs as low-detail background objects, as long as they don't severely impact performance.DLC buildings (Tony’s nightclubs, Luis' safehouse, the Angels of Death clubhouse, etc.).Perfect collision (expect tire-shreddy curbs and car-absorby fences).Accessible underground areas (such as underpasses and tunnels) due to being flooded by BeamNG's water system.Broker, Dukes, Bohan, Alderney, Charge Island, or Happiness Island.Original billboard textures (no custom ones).Ground type behavior (grass, dirt, wood, cobblestone, metal grates, etc).All bridges leading out of Algonquin, albeit blocked off.
GTA 4 MAP PLUS
The entire borough of Algonquin, plus Colony Island.The reason I made this thread now, and not upon release, was so that I could have one place to share development progress and screenshots. This map will not be released anytime soon. Currently about 70% of the map is ported, but that's not counting props-trees, lampposts, newspaper boxes, fences, road blocks, etc., all of those have to be added, and that process alone will take a long time.
Please be aware that this project will take a very long time. I don't plan to port the other boroughs at this time. This is a direct port of Algonquin, the largest borough in Liberty City, based on Manhattan. Off the heels of all the 3D Universe maps comes GTA IV's Liberty City, ported to BeamNG.